Changeling allows for crossover with other spheres of play, especially the Garou, Fera, and the Mages. There are a lot of rules readily provided, and Raven intends to make use of them on occasion. The Annarbour Barony campaign is tied to the same universe as the Sept of the Eighth Sign and the Chrysallis Corporation campaigns (both of these are focused on the Garou). If you haven’t been invited to join those campaigns so you can see their wikis on this site, then please see Unicorn.
Currently, the only spheres Raven is not interested in pulling in are Vampire and Wraith, but only because she doesn’t know the rules for these campaigns. If anyone comes along who’s experienced with either sphere, please page, and we can talk about possible plot lines.
And now for some rules…
Garou and Fera
- Changelings are immune to the Delirium that is caused by looking at a Garou or some Fera’s Crinos forms.
- Garou and Fera must be Enchanted in order to perceive the Dreaming, chimera, or a Changeling’s fae mien. Once the Enchantment fades, the Mists claim their memories according to the Mists chart.
- Changelings may have the Kinfolk merit, and Garou/Fera may have the Kinain merit, making them families to each other. Some tribes get along better with some Kithain than others. However, no Changeling may ever become a Shifter, and no Shifter may ever become a Changeling.
- Changelings with the Kinfolk merit usually have a Seelie Legacy if they were raised in a Gaian environment.
- Changelings may not enter the Umbra unless a Shifter uses a Gift to bring them along (like Parting the Velvet Curtain). The exception to this are the Nunnehi, who may enter the Umbra of their own accord.
- Nunnehi get on well with Wendigo and Uktena. Sidhe have ancient pacts with Silver Fangs (especially House Gywdion) and Mages of Order of Hermes. Sidhe have a blood feud with Get of Fenris; the Get avoid all faeries except the Trolls, with whom they’ve got good relations. Shadow Court have pacts with Sabbat, occasional dealings with Shadow Lords. Shadow Court/House Balor is involved with Black Spiral Dancers. Fiona Sidhe intermarry with Fianna a lot. Glass Walkers/Bone Gnawers get on well with nockers, boggans and Sidhe of House Dougal.
- Seriously, these guys get along really well. There is actually a Fianna Elder who lives in Queen Mab of House Fiona’s court, advising her on Prodigal matters. Numerous Fianna Gifts are designed to work with and on Changelings.
- Corax get on well with the Changelings too. Tulugaq are affiliated with the Nunnehi (unsurprisingly), while other subcultures will share ties with various other Kith depending on their cultural history.
- Bastet will more or less have their own, individual views on the Changelings, but for the most part Qualmi/Pumonca will have the most contact with Nunnehi. Bubasti may have contact with the Eshu. Khan and other tribes originating from the Far East are more likely to know more about the Hsien (whack-ass Changelings of the Orient, also known as Shinma) rather than European Kithain.
- Nuwisha will know the Changelings well and will get on GREAT with Pooka. Gurahl are likely to know the Nunnehi, and are likely to get on best with Trolls, though younger ones will enjoy a Pooka’s company. For the most part, they enjoy each other’s company. Ananasi generally have little to no contact with the Changelings. Being the grandchildren of the Weaver, they are often high in Banality, though those with the Kumoti Aspect are more tolerable and may be acquainted with a few sluagh.
- Gnosis and Glamour are the same thing, more or less. Both fill the world and can come from humanity, but each race has different ways of perceiving it and using it. For example, the Shifters can readily get their Gnosis/Glamour from the Earth through meditation, and Changelings can do the same by sleeping in a faerie glen, but only Changelings can reap Glamour/Gnosis from the inspired artwork created by their Dreamers.
- When it comes to the discovery of a new caern/glen, the Changelings and the Shifters are the most likely to come to an accord in protecting it. It’s not unheard of for Garou to care for the physical earth around a caern while the Changelings remain in residence to look after the local Dreaming.
- The Umbra and the Dreaming are NOT the same thing, but they are extremely similar. The Umbra is the spirit realm, and the Dreaming is a realm of dreams and imagination borne from humanity. Both intersect at points with each other and are connected heavily, and both are reflections of reality when they rest close to Earth (Penumbra and Near Dreaming are both highly reflective of the Earth). Although the real Arcadia is said to be lost somewhere in the Deep Dreaming, there is actually a reflection of the Arcadian Gates in an Umbral Realm. Read W20: The Velvet Shadow, pages 48-51 for information.
- A Kin who has been blessed with Gnosis may also have a faerie soul that never undergoes his or her Chrysalis to wake up and become a Changeling. Those with Kenning may actually be able to detect this. In order to allow the Kinfolk to undergo his Chrysalis, the Gnosis would first have to be removed through a very banal process. Most Changelings will not do this.
- Changelings may have the Kinfolk merit, though they may never possess Gnosis. Various types of Kithain are naturally drawn towards Kinfolk of various Garou tribes (Nunnehi for Uktena/Wendigo, Trolls for Get of Fenris, Sluagh for Slords, Eshu for Silent Striders, Sidhe for Silver Fangs, Shadow Court-aligned for Black Spiral Dancers)
- Kinfolk may have the Faerie Kinain Merit as well as Gnosis. Kinain may have the Kinfolk Merit as well as Glamour or Faerie Gifts. In both cases, the Merits grant nothing but family ties, and the blood is considered too weak to allow the character to manifest traits of the merited branch. There will never be a Kinfolk/Kinain character with both Gnosis and Glamour. However, the Pure Breed Background may be allowed for Kinain characters depending on the character concept. Changelings may not take Pure Breed, as the faerie soul overrides the spiritual aspects of the Shifter bloodline, causing any and all benefits to go dormant. However, those traits may still be passed down to any Shifter or Kinfolk/Kinain children the changeling has.
- The Technocrats are known among the Changelings as the Hidden Ones, and they are one of the greatest threats that they can conceive of. Technocrats are immensely Banal. Being around even a young Technocrat is likely to make a Changeling feel faint, headachey, or sick because their Banality ratings START at 8 and go up from there. For their part, most Technocrats want to force the Changelings into Slumber, vivisect them to see how they tick, or just destroy them outright with cold iron. Unsurprisingly, most Changelings avoid them whenever possible.
- Quintessence is pretty much the same as Glamour the way Glamour is pretty much the same thing as Gnosis.
- The Mages and the Kithain were once allies, but as the Technocracy rose in power, Mages got greedy for the Quintessence/Glamour held in Kithain freeholds. During the Resurgence in the late 1960s, the Sidhe returned and warily renewed some pacts with the Tradition Mages. However, the Kithain get on better with some Sects than others.
- Verbena have the most contact with the Fae, given their pagan rituals and use of nature and blood magic. The Order of Hermes was overjoyed to hear of the return of the Sidhe and eagerly seek them out, seeing their return as a sign of returning magic. Dreamspeakers are another Sect with ties to the Changelings, especially the Nunnehi.
- Euthanatos Mages and Mages with the Cult of Ecstasy have ties with the European Kithain, though the Euthanatos are regarded with a great deal of wariness for their habits (though the sluagh don’t seem to mind). Akashayana are more likely to have contact with the hsien (Shinma) in the East, and the Celestial Chorus are regarded with outright suspicion for their faith in a monotheistic One.
- Society of Ether Mages and Virtual Adepts are not likely to have contact with Changelings due to their own high Banality scores.
- Nephandi Mages who’ve inverted their own Avatars can give even an Unseelie pause, but they have been known to consort regularly with the Shadow Court and the Thallain. Interestingly enough, House Ailil is said to have a link with these Mages and may be able to detect one within one hundred yards (Roll Perception + Kenning, difficulty 8).
- Marauder Mages wreak havoc on the local Dreaming. They twist and warp it, and the Dreaming recoils away from them, warping itself and reforming into grotesque shapes. Use of the Dream-Craft Art can repair the damage done to the Dreaming caused by a Marauder’s passing.
- A Mage has a strong will and sense of reality, and he or she may resist an Enchantment through a Willpower roll (difficulty 8). The Mage must score one success for every point of Glamour invested in the Enchantment to resist.
- Countermagick can be used on both sides. Changelings may roll Wits + Occult (number of dice capped by the Glamour score) to combat a Mage’s magick, the difficulty of which is 6 or the Mage’s Arete, whichever is higher. Mages roll their Arete and must have the appropriate Spheres (usually Mind and Prime against Changelings), then roll at difficulty 7. See M20, pg 546, for more details.
- In order to heal or harm Changelings with body magic, a Mage must have both Life 3 and Mind 3.
- Changelings can never Awaken. Their faerie soul drives the human body’s Avatar into permanent slumber.
- Mages refer to the Dreaming as The Dream Zone or the Maya. Mages are also capable of having their own pockets of reality in the Dreaming, which they call Demesnes. Though connected to the Dreaming, these miniature realms are their personal domains and generally inaccessible.